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VCCE 2020 Pitch Day Panel of Judges - Mr. George Huang

  Mr. George Huang
  co-Founder at IOIO Creative
  Serial Entrepreneur


George co-developed a smart plant app OASES during college days and founded his first company, Several Guys Limited, which was later acquired by an American company. He then worked as a project manager at yU+co, a multimedia company based in Hollywood, USA, where he curated various types of spatial media exhibition projects in Hong Kong and China. After that George co-founded MR.X, an indoor game company specialising in chamber escape indoor game experiences. He is a co-founder and executive director of IOIO Creative in 2015, a multi-media production company in HKSTP’s Incu-Tech programme. IOIO Creative won the Gold Award of the Best Digital Entertainment Award (Interactive Design) in the Hong Kong ICT Awards 2017. Its creation lets viewers see a miniature world through VR glasses, much like transporting them to the land of Gulliver’s Travels. Over the years, IOIO Creative’s clientele has expanded to include government departments, statutory boards, property developers and retailers. The client list includes the City University of Hong Kong, Hong Kong University of Science and Technology, the Water Supplies Department, the Planning Department, PMQ, Google, Sony Playstation, City’Super, AIA and Toys "R" Us. The value of the projects ranges from HK$70,000 to HK$3 million.

George dreams of having a museum of his own, where he can curate and exhibit his creative work. He is open to ideas about how to fill the museum beyond the fact that there will be commercial and artistic works displayed side by side. However it plays out, he is ready to bare his mind for the audience to explore up close.

What George is doing at IOIO Creative is taking him closer to this dream. IOIO Creative applies technology to create interactive and experiential projects for companies, organisations, brands and venues. The creations are designed to deliver specific messages for promotions, entertainment or educational purposes. The projects often integrate computer images, virtual reality and augmented reality alongside more conventional media such as lighting, paper, timber boards and metal.